|Posted on December 30, 2016 at 7:40 PM||comments (0)|
I just launched my own game development company! I'm currently working on Unity assets but I also have video games and boardgames lined up! Drop by and say hello!
|Posted on December 2, 2013 at 10:50 AM||comments (0)|
Hey! I just found out another video walkthrough of my game! Yeah!
This walkthrough is made by TheDeadCat. He translates the game in Russian as he plays it.
TheDeadCat video channel: http://www.youtube.com/user/TheDeatCat?feature=watch
|Posted on June 10, 2013 at 8:35 PM||comments (0)|
I had the nicest surprise this week, David Mouse decided to create a video walkthrough of LoK:Revival! *Applause* Woohoo! I started a new thread in the walkthrough section of the forum to add links to his videos as they come out, Check it out!
Many many thanks to David for allowing me to link toward his videos. Don't forget to check out his youtube channel for other great video walkthrough!
|Posted on March 22, 2012 at 7:40 AM||comments (0)|
I just found out yesterday. It seems that there are trustworthy rumours that Crystal Dynamics is working on a Legacy of Kain reboot!
Machinima's Inside Gaming:
IGN's Daily Fix:
I guess it's not for soon, but it's the first time major gaming sites are talking about a reboot. So keep your fingers crossed! And, well, until then there's LoK:Revival.
|Posted on May 10, 2011 at 8:52 AM||comments (0)|
I went back to Lok:Revival last weekend and found some little graphic display bugs (some tiles were not showing up). I solved them and updated the download file.
|Posted on April 12, 2011 at 12:58 PM||comments (2)|
I just found out that my game is advertised on a great Legacy of Kain fan website: The Lost Worlds.
Thanks to Ben Lincoln for the advertisement!
I also found out that the game received a positive review from Ben Marty (the author of SGDK2) on the SGDK2 homepage.
Thanks a lot to Ben Marty!
Also, it would seem that LoK: Revival attracted the attention of another LoK fangame maker (I won't name him for the moment). If all goes according to plan, the graphics of the game will be remade as 3D objects rendered in 2D. It's a lot of work, so I don't know if or when it will be done completely, but it's currently in progress.
Of course, if it is ever completed, it would mean the game would have an authentic LoK feel from start to finish! That would be great!
|Posted on February 13, 2011 at 12:09 PM||comments (3)|
I updated the final release (it's already uploaded so you can download it right away. Just swap the new .exe with the old one in your game folder and you're good to go).
So what's up with this new version? Well, Dimtr kep asking for a new feature: life and magic bars that would change size depending on how many life and magic upgrades are found. I took a couple of hours to add this feature.
|Posted on February 12, 2011 at 11:58 AM||comments (0)|
I added the whole game script on the website. Mostly for those who would want to translate it and for those who would like to read the script again when they skipped something important and don't want to reload. But you really should try to get to read the script in the game with images and animations: it's much better.
I also added a small gallery on the home page showing different areas of the game without spiling to much. Enjoy!
|Posted on February 4, 2011 at 7:17 PM||comments (1)|
Yup, it's time! I solved pretty much all of the remaining issues form the beta version. This new version is rock solid and great fun!
For those who waited for the official release, there it is! Just rush into the "Download Now!" page of this site to get the shining brand new Legacy of Kain: Revival.
I expect this version to be the final version. Unless someone finds a terrible bug, I am going to move on to other projects. But, of course, I'm always here to answer questions and discuss anything.
|Posted on January 23, 2011 at 10:44 AM||comments (0)|
So it's January 23rd, I released the beta version of the game exactly 1 month ago... What happened since then?
Well, for starters, I took a well deserved break. I answered questions, replied to suggestions, browsed the web to find comments and feedback. Although there's a lot of people who downloaded the game (so I guess they tried it as well) there isn't a ton of feedback or bug reports. So my list of bugs and improvements to make is quite short. A week ago, I started making minor changes, debugging stuff, etc.
You can expect another versino of the game in February. I'll name this one "release candidate 1". So, if there's no other bug reports, it will be the official and final version. If there are still some bugs, then I'll make another release candidate after that.
That's about it!
Thanks a lot and have fun with the game everyone!