|Posted on May 10, 2011 at 8:52 AM||comments (0)|
I went back to Lok:Revival last weekend and found some little graphic display bugs (some tiles were not showing up). I solved them and updated the download file.
|Posted on April 12, 2011 at 12:58 PM||comments (2)|
I just found out that my game is advertised on a great Legacy of Kain fan website: The Lost Worlds.
Thanks to Ben Lincoln for the advertisement!
I also found out that the game received a positive review from Ben Marty (the author of SGDK2) on the SGDK2 homepage.
Thanks a lot to Ben Marty!
Also, it would seem that LoK: Revival attracted the attention of another LoK fangame maker (I won't name him for the moment). If all goes according to plan, the graphics of the game will be remade as 3D objects rendered in 2D. It's a lot of work, so I don't know if or when it will be done completely, but it's currently in progress.
Of course, if it is ever completed, it would mean the game would have an authentic LoK feel from start to finish! That would be great!
|Posted on February 13, 2011 at 12:09 PM||comments (3)|
I updated the final release (it's already uploaded so you can download it right away. Just swap the new .exe with the old one in your game folder and you're good to go).
So what's up with this new version? Well, Dimtr kep asking for a new feature: life and magic bars that would change size depending on how many life and magic upgrades are found. I took a couple of hours to add this feature.
|Posted on February 4, 2011 at 7:17 PM||comments (1)|
Yup, it's time! I solved pretty much all of the remaining issues form the beta version. This new version is rock solid and great fun!
For those who waited for the official release, there it is! Just rush into the "Download Now!" page of this site to get the shining brand new Legacy of Kain: Revival.
I expect this version to be the final version. Unless someone finds a terrible bug, I am going to move on to other projects. But, of course, I'm always here to answer questions and discuss anything.
|Posted on January 23, 2011 at 10:44 AM||comments (0)|
So it's January 23rd, I released the beta version of the game exactly 1 month ago... What happened since then?
Well, for starters, I took a well deserved break. I answered questions, replied to suggestions, browsed the web to find comments and feedback. Although there's a lot of people who downloaded the game (so I guess they tried it as well) there isn't a ton of feedback or bug reports. So my list of bugs and improvements to make is quite short. A week ago, I started making minor changes, debugging stuff, etc.
You can expect another versino of the game in February. I'll name this one "release candidate 1". So, if there's no other bug reports, it will be the official and final version. If there are still some bugs, then I'll make another release candidate after that.
That's about it!
Thanks a lot and have fun with the game everyone!
|Posted on December 24, 2010 at 9:32 AM||comments (0)|
Well, it's been a litle less than 48 hours since the beta was released. The game was downloaded almost 200 times! We're a bunch of Legacy of Kain fans around here!
I already received a couple of bug reports. Hey, it's expected since it's a beta version. I didn't have the luxury the to test on many computers so now sometimes issues come up.
If you encounter any bug, game crash or have a hard time with the game, I invite you to take screenshots of the problems (if you get an error window, please, please take a screenshot of that window, it will be easier for me to solve) and create new topics in the bug section of the forum.
If you have any suggestion, you can also create a topic in the suggestion part of the forum. The forums are there for you!
For the moment, I will make a list of the issues to solve and when I have a lot of them, I will work on solving them and make another, more final, release version of the game.
If you don't have the game already, try it! The more feedback I get, the more stable the next version will be.
On another subject, now that that the beta version is released, I might not make a new post in the news everyweek, since the project development is really giong to slow down until I get enough bug reports. But I will still be here to answer questions and hang out.
|Posted on December 22, 2010 at 6:18 PM||comments (0)|
This is it! It is with great excitement and pride that I deliver the beta version of Legacy of Kain: Revival to you! I'm even a few hours early.
See the download now section of the site to get your copy of the game right now.
I can't wait to get your feedback.
Happy holidays everyone!
|Posted on December 18, 2010 at 8:55 AM||comments (1)|
Hi everyone! Very good news today.
Current work: Writing game manual and balancing the game
Yep! You got it! I'm just polishing now. I finished the final results screen (9 possible rankings at the end of the game... not bad), made some better menus so now I'm basically just playing the game to see if the difficulty is too high or too low at some points. When I developped the game, I tested as I went but with debug values (much too high magic regeneration for example) to make it easier to test what needed to be. But with the real values, the game gets harder, so I'm going through it to make sure it is logical.
Oh, for those interested to get a good idea of how long the game is, I did a speed run of it with minimum item found and minimum objectives done at normal difficulty: I finished with 28 minutes on the clock... Not bad for a fan game I think. It's pretty long. Considering that there are 5 possible endings, and that at the first playthrough it will be longer than that for anyone, it's not bad at all. I'm going to finish the game with 100% rating to see how much time it takes me, but even if I know the game through and through I think it will be hard to speed run at 100% under 2 hours. It's actually longer than Shadow Complex! So I believe that someone interested in seeing the 5 endings (but not interested in speed running or 100% completion) can get at least a good 5 hours of gameplay.
Next step in developement: huh? Beta release?
Looking at my to do list I see:
1- Write Game Guide (already started, about 25% done)
2- Prepare game script (all the dialogs of the game, I just need to zip them and give it with the game for those interested in having the whole story and possibilites without playing through all the game... should take about 3 minutes to do!)
3- Set right health and magic values (done) and begin balancing the game (I can't balance the whole game, because I know it too well, but I can at least eliminate the obvious problems, I'm working on that, should take a couple of days)
That's all. So basically, next step is to release the beta version. I'll release it no later than during the day of december 23rd.
General progression of the project:
What can I say? I will be true to my word and release the game on time. I think it means everything goes very well! Also, I call this version a beta (just to be sure) but it can alsmot be considered a release candidate since I would be very surprised to see a showstopper bug. The game works from A to Z and I think it's fun. Good enough!
Stay tuned! The next post in news should be the announcement of the beta release! I can't wait!
|Posted on December 11, 2010 at 8:30 AM||comments (0)|
Hi everyone! Great news this week!
Current work: final results screen (rankings)
That's right! All of the endings are completed, I also completed the credits and I'm currently working on the final result screen. There you will find the stats of your playthrough: % of item found, % of objectives accomplished, % of map discovored and time spent to reach the end of the game (like any good metroidvania). I would like to add special achievements or extras... but it will likely be too long or complicated so I will only put a special mention for those who finish the game very fast, with the minumum amount of % done or with 100% completion.
Next step in developement: Menu redesign
Presentation of the game is important. So I'll try to make a better menu design to make the whole game seem prettier and more professionnal. I might try to recuperate elements form the BO1 HUD... Still thinking about this.
General progression of the project:
Very good! Nothing can stop me now: I'm essentially just polishing at this state. So rest assured, there will a release before december 25th. It might be more or less polished, but it will be there. After menu redesign, I'll write a little game manual, play the game multiple times to make sure there isn't any showstopper, make a file package and release just in time for the holidays.
|Posted on December 5, 2010 at 2:30 PM||comments (0)|
Hi guys! Let's see how the project goes!
Current work: The endings
Going very well! One week done and more than half of the work is completed for the endings. I will probably finish them during this week. I separated the 5 endings in 15 different cutscenes. I made some templates to accelerate the development. All the templates are done, all the graphics are done, all the sprites are done and the five first cutscenes are done. Doing the others should be much faster. I also placed the right parameters for the game: normal magic regeneration, life degeneration, etc. But I didn't find the time to play the game with these parameters, so I don't know if it's enough, too much, not enough... That remains to be seen! It might go into beta mode like this and you guys will be the judges.
Next step in development: Credits and rankings
Yup, everything indicates that I will have time to add credits and final rankings of the game before the beta release.
General progression of the project:
Still tight, but it's defnitely probable that a full beta version will be available around december 24th.