Legacy of Kain: Revival

A fan game by Vincent Chevalier

News

 

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About 48 hours since the beta release

Posted on December 24, 2010 at 9:32 AM Comments comments (0)

Well, it's been a litle less than 48 hours since the beta was released. The game was downloaded almost 200 times!  We're a bunch of Legacy of Kain fans around here! :)


I already received a couple of bug reports.  Hey, it's expected since it's a beta version.  I didn't have the luxury the to test on many computers so now sometimes issues come up.


If you encounter any bug, game crash or have a hard time with the game, I invite you to take screenshots of the problems (if you get an error window, please, please take a screenshot of that window, it will be easier for me to solve) and create new topics in the bug section of the forum.


If you have any suggestion, you can also create a topic in the suggestion part of the forum.  The forums are there for you! :)


For the moment, I will make a list of the issues to solve and when I have a lot of them, I will work on solving them and make another, more final, release version of the game.


If you don't have the game already, try it!  The more feedback I get, the more stable the next version will be.


On another subject, now that that the beta version is released, I might not make a new post in the news everyweek, since the project development is really giong to slow down until I get enough bug reports.  But I will still be here to answer questions and hang out. :)

Official beta release NOW!

Posted on December 22, 2010 at 6:18 PM Comments comments (0)

Hi everyone!


This is it!  It is with great excitement and pride that I deliver the beta version of Legacy of Kain: Revival to you! :)  I'm even a few hours early. 


See the download now section of the site to get your copy of the game right now.


I can't wait to get your feedback.


Happy holidays everyone!



2010/12/18 - Progress

Posted on December 18, 2010 at 8:55 AM Comments comments (1)

Hi everyone!  Very good news today. :)


Current work: Writing game manual and balancing the game

Yep!  You got it!  I'm just polishing now.  I finished the final results screen (9 possible rankings at the end of the game... not bad), made some better menus so now I'm basically just playing the game to see if the difficulty is too high or too low at some points.  When I developped the game, I tested as I went but with debug values (much too high magic regeneration for example) to make it easier to test what needed to be.  But with the real values, the game gets harder, so I'm going through it to make sure it is logical. 


Oh, for those interested to get a good idea of how long the game is, I did a speed run of it with minimum item found and minimum objectives done at normal difficulty: I finished with 28 minutes on the clock...  Not bad for a fan game I think.  It's pretty long.  Considering that there are 5 possible endings, and that at the first playthrough it will be longer than that for anyone, it's not bad at all.  I'm going to finish the game with 100% rating to see how much time it takes me, but even if I know the game through and through I think it will be hard to speed run at 100% under 2 hours.  It's actually longer than Shadow Complex! :)  So I believe that someone interested in seeing the 5 endings (but not interested in speed running or 100% completion) can get at least a good 5 hours of gameplay.


Next step in developement: huh?  Beta release?

Looking at my to do list I see:

1- Write Game Guide (already started, about 25% done)

2- Prepare game script (all the dialogs of the game, I just need to zip them and give it with the game for those interested in having the whole story and possibilites without playing through all the game... should take about 3 minutes to do!)

3- Set right health and magic values (done) and begin balancing the game (I can't balance the whole game, because I know it too well, but I can at least eliminate the obvious problems, I'm working on that, should take a couple of days)

That's all.  So basically, next step is to release the beta version.  I'll release it no later than during the day of december 23rd.


General progression of the project:

What can I say?  I will be true to my word and release the game on time. :)  I think it means everything goes very well!  Also, I call this version a beta (just to be sure) but it can alsmot be considered a release candidate since I would be very surprised to see a showstopper bug.  The game works from A to Z and I think it's fun.  Good enough!


Stay tuned!  The next post in news should be the announcement of the beta release!  I can't wait!


Bye bye!

2010/12/11 - Progress

Posted on December 11, 2010 at 8:30 AM Comments comments (0)

Hi everyone!    Great news this week!


Current work: final results screen (rankings)

That's right!  All of the endings are completed, I also completed the credits and I'm currently working on the final result screen.  There you will find the stats of your playthrough: % of item found, % of objectives accomplished, % of map discovored and time spent to reach the end of the game (like any good metroidvania).  I would like to add special achievements or extras...  but it will likely be too long or complicated so I will only put a special mention for those who finish the game very fast, with the minumum amount of % done or with 100% completion.


Next step in developement: Menu redesign

Presentation of the game is important.  So I'll try to make a better menu design to make the whole game seem prettier and more professionnal.  I might try to recuperate elements form the BO1 HUD...  Still thinking about this.


General progression of the project:

Very good!  Nothing can stop me now: I'm essentially just polishing at this state.  So rest assured, there will a release before december 25th.  It might be more or less polished, but it will be there.  After menu redesign, I'll write a little game manual, play the game multiple times to make sure there isn't any showstopper, make a file package and release just in time for the holidays. :)

2010/12/05 - Progress

Posted on December 5, 2010 at 2:30 PM Comments comments (0)

Hi guys!  Let's see how the project goes!


Current work: The endings

Going very well!  One week done and more than half of the work is completed for the endings.  I will probably finish them during this week.  I separated the 5 endings in 15 different cutscenes.  I made some templates to accelerate the development.  All the templates are done, all the graphics are done, all the sprites are done and the five first cutscenes are done.  Doing the others should be much faster.  I also placed the right parameters for the game: normal magic regeneration, life degeneration, etc.  But I didn't find the time to play the game with these parameters, so I don't know if it's enough, too much, not enough...  That remains to be seen!  It might go into beta mode like this and you guys will be the judges.  ;)


Next step in development: Credits and rankings

Yup, everything indicates that I will have time to add credits and final rankings of the game before the beta release.

 

General progression of the project: 

Still tight, but it's defnitely probable that a full beta version will be available around december 24th.

2010/11/27 - Progress

Posted on November 27, 2010 at 11:21 AM Comments comments (0)

Hi everyone.  I reached a new milestone this week! :)

The last battle against the Elder God is finished.  It was a lot of work and I think it will be annoyingly difficult witthout most of the upgrades of the game.  I'll rebalance it if I get complaints about it.


Current work: The endings

I have to draw some scenes for the different endings.  Some are already decided in detail, some not.  I expect a good two weeks or three of work for this part.  I will debug some of the glitches I found recently too at the same time.  Oh, and remove development switches like "God mode" and such so you guys actually get a game that is challenging.  hehe!


Next step in development: Beta release

That's right!  Beta release is the next step.  Unless designing the endings goes really fast, then rather than release it earlier, I'll polish the menu and add credits.


General progression of the project: 

Schedule is getting tight if I want to get a beta ready for the Holidays, but it's still a good possibility.

2010/11/21 - Progress

Posted on November 21, 2010 at 8:27 AM Comments comments (0)

Grrmblblb!! :mad:


Had almost no time to work on the project this week.  I won't have much time to work on it today either. :(

 

Current work: The EG Fight

I separated the fight in 10 parts.  The first parts are easy and they serve to show the player what to expect in the fight.  It gets rough near phase 5.  The real challenge will be the last phase of course, every other phase serves only as an intro (at least, that's the way I planned it).  I'm working on phase 7 now.  During development, my "test" game is at difficulty hard and with minimum upgrades (just to be sure it's possible to finish the game with this setup) and it gets very hard at phase 7...  But it's gotta be I guess. :)


Next step in development: Endings

Still need to decide what to do exactly with some of the endings.  And it's getting urgent!

 

General progression of the project: 

Slowed down a lot because of work (and other stuff) this week, I lost pretty much all the momentum I had and I'm pretty much on the original schedule now.  Which means some of the extra work I planned to add in the game won't be in the beta version.  I think I want to release the beta for the holidays.  So people can enjoy the game (even if unfinished) while they have time to do so.  Meanwhile, I'll work on polishing the game and go from "beta" version to "release candidate 1" version.


That is... unless some of you would prefer to wait a little longer and get a more complete version.  What do you guys think?  (Extra work means: credits, menu redesign, game manual)

 


Looking for sounds!

Posted on November 13, 2010 at 1:49 PM Comments comments (0)

Hi guys!


I was wondering if anyone had recorded the sound of the EG during the last fight in Defiance.  If I could get my hand one the EG laugh and EG pain sounds, it would be great!  I don't need any dialog but those two sounds would greatly enhance the mood of the fight with the Elder God in my game.


If anyone has them, please let me know.


Thanks!

2010/11/13 - Progress

Posted on November 13, 2010 at 12:28 PM Comments comments (0)

Hi everyone!  I had little time to work on the game this week.  I had a lot of work a the office so the overtime drained me...

 

Current work: The EG Fight

 

I made some of the main sprites for the EG fight: some tentacles, the main body, etc.  I'm going to keep working on that today.


Next step in development: Endings

Still need to decide what to do exactly with some of the endings.


General progression of the project:

Slowed down a bit because of work this week, but still further than what was planned a few months ago, so everything is fine.


Have a nice week! :)

2010/11/07 - Progress

Posted on November 7, 2010 at 9:05 AM Comments comments (1)

Good news!!!  The EG proof of concept is done: many thanks to Ben Marty from SGDK2. 

He really helped me out to make the proof of concept go from "not too bad" to "great"!



Current work: The EG Fight

Now I have to insert the POC into the game.  It should be much faster than I first planned.  I think I might finish the EG fight this week or next week.


Next step in development: Endings

Nothing new on this part. 


General progression of the project:

Going fast!  Unless I get stuck on some unknown obstacle, there's nothing to stop me from meeting the "end of december" or "beginning of january" release date.  If I can complete the EG fight at the end of next week, that would leave 6 or 7 weeks to do the endings, credits, etc.  That's plenty enough time. :)


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